
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Kinetic Dashbought 44×34.1%
Rapid Roundsbought 42×45.2%
Stalkerbought 37×35.1%
Vampiric Burstbought 37×45.9%
Bullet Lifestealbought 35×34.3%
Burst Firebought 32×37.5%
Melee Lifestealbought 31×58.1%
Extra Staminabought 27×37.0%
Close Quartersbought 26×34.6%
Point Blankbought 25×40.0%
Hunter's Aurabought 25×44.0%
Spirit Strikebought 22×45.5%
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