
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Escalating Exposurebought 72×52.8%
Mystic Expansionbought 71×53.5%
Trophy Collectorbought 70×51.4%
Compress Cooldownbought 65×52.3%
Healbanebought 64×51.6%
Greater Expansionbought 62×54.8%
Mystic Vulnerabilitybought 62×51.6%
Superior Cooldownbought 61×59.0%
Rapid Rechargebought 59×57.6%
Monster Roundsbought 58×43.1%
Mystic Slowbought 58×48.3%
Improved Spiritbought 57×50.9%
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