
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rapid Roundsbought 127×43.3%
Swift Strikerbought 126×43.7%
Burst Firebought 114×42.1%
Extra Staminabought 109×44.0%
Quicksilver Reloadbought 108×44.4%
Extra Spiritbought 105×46.7%
Extra Healthbought 97×47.4%
Fortitudebought 95×49.5%
Surge of Powerbought 91×51.6%
Enchanter's Emblembought 83×50.6%
Slowing Hexbought 78×47.4%
Compress Cooldownbought 74×50.0%
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