
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Battle Vestbought 41×43.9%
Bullet Lifestealbought 37×43.2%
Weakening Headshotbought 31×41.9%
Restorative Shotbought 30×40.0%
Hollow Pointbought 29×31.0%
Enduring Speedbought 26×38.5%
Ballistic Enchantmentbought 26×42.3%
Close Quartersbought 25×44.0%
Recharging Rushbought 24×33.3%
Rapid Rechargebought 23×39.1%
Extra Healthbought 23×39.1%
Monster Roundsbought 22×40.9%
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