
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 301×46.2%
Extra Staminabought 298×46.3%
Rapid Rechargebought 286×45.1%
Superior Cooldownbought 269×47.2%
Stamina Masterybought 229×46.3%
Enchanter's Emblembought 228×46.9%
Sprint Bootsbought 209×45.5%
Quicksilver Reloadbought 197×50.3%
Trophy Collectorbought 189×45.0%
Cursed Relicbought 167×49.7%
Cultist Sacrificebought 165×43.0%
Monster Roundsbought 165×43.0%
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