
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 69×46.4%
High-Velocity Roundsbought 65×47.7%
Extended Magazinebought 63×52.4%
Bullet Lifestealbought 62×53.2%
Extra Healthbought 62×54.8%
Extra Staminabought 62×48.4%
Quicksilver Reloadbought 61×52.5%
Debuff Reducerbought 60×51.7%
Swift Strikerbought 60×55.0%
Opening Roundsbought 56×48.2%
Suppressorbought 49×51.0%
Bullet Resist Shredderbought 48×45.8%
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