
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Close Quartersbought 52×61.5%
Restorative Shotbought 52×59.6%
Radiant Regenerationbought 45×55.6%
Torment Pulsebought 43×67.4%
Healbanebought 41×65.9%
Decaybought 36×66.7%
Extra Spiritbought 34×61.8%
Boundless Spiritbought 31×67.7%
Cold Frontbought 29×62.1%
Extra Chargebought 28×60.7%
Point Blankbought 27×66.7%
Enduring Speedbought 26×61.5%
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